Sword of the Sea
Carve shifting sands on a Hoversword — every trick you pull brings the ocean back.
Giant Squid's glide-and-grind traversal is pure flow — a worthy heir to Journey's throne despite the short runtime.
For you if
- You chase style points mid-air, linking tricks across dunes and ruins.
- Journey's wordless pilgrimage is the benchmark you measure art-games by.
- You have four spare hours and want a chilled, meditative escape.
Not for you if
- You need a narrative payoff with a heavy punch, not just spectacle.
- Collectible-hunting every corner for completion sounds like busywork.
- You expect a 20-hour campaign for your money.
Sliding and tricking across dunes is the hook that holds even veteran Game-of-the-Year voters, the movement so fluid it feels effortless.
Ending the game is a letdown — a third of players call it a quality cliff, and the collectible sprawl can sour the closing stretch.
Latest patch
Patched 10 months agoMedia
What critics say
- 5/5Eurogamer
Movement, meaning and mindfulness combine in Giant Squid's latest, a game of free-form expression and flow.
- 78/100PC Gamer
A short but spectacular surfing game, Sword of the Sea's atmosphere and movement propel it where its simple and repetitive puzzles can't.
- 8.5/10Game Informer
It moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour.
Before You Play
Refreshed monthlyWhat should new Sword of the Sea players know about controls?
Sword of the Sea has no classes, builds, or skill trees — your "loadout" is mastery of the movement system itself. The Wraith glides on a sword like a hoverboard, and tricks (jumps, grinds, spins) directly fuel speed and traversal. Push the trick buttons constantly, even on flat ground; chain combos to maintain flow-state momentum. Don't fight the control scheme — the game is designed to feel slippery, and resistance is the wrong instinct. Most "stuck" moments resolve by trying a different trick, not by pushing harder against the geometry.
Source: GamesRadar Review
Does Sword of the Sea have selectable difficulty modes?
No traditional difficulty settings — the game is a linear flow-state experience designed to be accessible at any skill level. The challenge comes from mastering momentum and trick chaining rather than overcoming fail states. There's no death penalty in the punishing sense, no enemy gauntlets, and no time-based pressure on the main story. The only "hard" content is the optional Untouchable trophy (beat the final boss without taking a single hit), which is the recognized hardest achievement.
Source: PowerPyx Trophy Guide
Are any collectibles missable in Sword of the Sea?
Nothing is permanently missable — Chapter Select after the credits lets you re-enter every level for any collectibles you missed: 50 hidden shells, 5 frogs, 23 stone steles, and 74 water restoration points. New Game Plus opens new paths that weren't accessible on the first run, so some collectibles are easier to find on a second pass. Trophy hunters typically need 2 playthroughs (one normal, one NG+) plus dedicated collectible runs to hit 100%.
Source: PSNProfiles Trophy Guide
Do I need to play Journey, Abzu, or The Pathless before Sword of the Sea?
No. Sword of the Sea is its own contained experience and assumes no prior knowledge. That said, it's the spiritual successor to Journey, Abzu, and The Pathless — same team (Giant Squid; creative director Matt Nava was Art Director on Journey), same wordless storytelling, same focus on movement-as-meditation. If you've played any of those, you'll recognize the design language; if not, Sword of the Sea works as a standalone introduction to the studio's style.
Source: Wikipedia
Is there content to do after beating Sword of the Sea?
Yes. New Game Plus unlocks after the credits and is more than a cosmetic mode — your movement speed cap increases, new paths open up that were inaccessible on the first run, and certain environmental puzzles have alternate solutions. Beyond NG+, completionists chase the 50/5/23/74 collectible counts and difficult achievements like the 2-hour speedrun and the Untouchable trophy. The base story is short (1.5-3 hours), but full completion runs around 8 hours across 2 playthroughs.
Source: PowerPyx Trophy Guide
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