Star Wars Zero Company
Command a Jedi, a scoundrel, and an astromech through turn-based firefights where combo synergies decide the shot.
The best Star Wars tactics game since the IP went AAA — buy, but wait a patch for the save corruption.
For you if
- XCOM 2's pod activation is muscle memory and you've beaten it twice.
- Clone Wars-era Star Wars is the only Star Wars that ever landed for you.
- You'll respec a squad around unit synergy instead of raw damage.
Not for you if
- You'll uninstall the second a mid-mission crash eats your save.
- UE5 smear and hair glitches break your brain, not just your GPU.
- You need XCOM's base-building economy to feel tight, not cosmetic.
Unit synergy built around support and intra-squad combos is what 50-hour fans keep replaying, not raw firepower.
Save-file loss on crashes, UE5 smear, and an in-game economy long-haul reviewers call slack for a $50 buy.
Media
What critics say
- 8/10GameSpot
Star Wars is a rich playground for games, with loads of differentiated hero and enemy types and powers baked in, and Zero Company takes full advantage of that to make an excellent tactics game in its own right. In doing so, it has made the next great evolution of the genre.
- 9/10IGN
Star Wars Zero Company is an excellent tactical game that does a fantastic job of slathering on the same cinematic look and feel we saw in Respawn's Star Wars Jedi games, incorporating strong characters and a storyline that's refreshingly centered on non-Force users and a non-traditional villain.
- 4.5/5TheGamer
Zero Company is not as explicitly political as Andor, but like the show, it very much feels influenced by the time in which it was created.
Community pulse
Sentiment trending downUpdated 12h agoTactical combat echoes XCOM, missions bite back
Squad deaths land harder than expected
Story misses Andor/Rogue One grit, feels hard to grasp
Camera and roughness trip up turn-based flow
What's happening now
Updated 16m agoStar Wars Zero Company reportedly sold a million copies while Bit Reactor furloughs staff, and a 1.1 patch just landed.
- Kotaku estimates 1 million sales for the XCOM-like debut project
- Bit Reactor staff furloughs reported alongside the sales estimate
- Patch 1.1 on September 9 addressed crash issues and stability
- Studio published a thank-you note to players on August 27
- Launch FAQ and final trailer rolled out ahead of the August 27 release
- Kotaku estimates 1 million sales amid reported staff furloughs
- Patch 1.1 released with crash and stability fixes
- Bit Reactor posts thank-you message to Operators on launch day
- Launch FAQ published as the game goes live
- Preload opens one week before the August 27 launch
- Final trailer released ahead of launch
What they're asking
Updated 15m ago- ✳New
Is Star Wars Zero Company worth buying at full price if a million players already jumped in?
Worth it — Kotaku estimates ~1 million sales despite staff furloughs, and QuinnAE calls it one of the best Star Wars games in years on the strength of its writing and characterization.
- ✳New
Do the reported staff furloughs make this a risky game to invest 100 hours in?
Yes — Kotaku estimates Zero Company already hit 1 million sales even as staff were furloughed, a live-service red flag for anyone planning a 100-hour commitment.
Before You Play
Refreshed yesterdayIs Star Wars Zero Company beginner-friendly for someone new to turn-based tactics games?
Yes. StarWars.com states that you already have what it takes to lead Zero Company even if you've never played a tactics game before. IGN's preview notes the game has plenty of depth but is easy to pick up and play for Star Wars fans who aren't tactics veterans, and permadeath is optional, so you can turn it off to lower the stakes while you learn.
Source: StarWars.com Guide
Does Star Wars Zero Company have co-op or multiplayer?
No — Star Wars Zero Company is strictly a single-player experience with no online multiplayer, co-op missions, or competitive PvP modes. You build and command your squad of Operators solo throughout the campaign, so there is no way to team up with a friend.
Source: Addicting Games News
Does Star Wars Zero Company have post-game content or a New Game Plus?
Star Wars Zero Company is a 30-40 hour linear game with no New Game Plus, per developer Bit Reactor's Discord Q&A cited by PC Gamer. The campaign runs through a chapter-structured mission list across more than a dozen planets, but Gamerant's post-completion guide centers on the point of no return rather than an endgame loop. Modders have since added an unofficial endgame, according to Polygon's September 2026 report.
Source: PC Gamer
What do players love about Star Wars Zero Company that reviews underplayed?
The Guardian notes that the split between scripted and emergent story moments is a weak point, but its tight-knit team of misfits and joyfully absurd heroics are standout qualities. A StarWars-fans.com piece argues the story is one of the better-written Star Wars stories in any medium in recent years, calling it the best reason to play. PC Gamer's 90 score and 'all-timer' verdict also underline the tactical depth that reviews can undersell.
Source: The Guardian Review
What should you know before starting Star Wars Zero Company?
Your base should always be upgrading, and you can change your crew's classes at any time, so don't lock yourself into a setup you dislike. Influence matters more than you might think and you should keep an eye on your deadlines, since the real action happens outside of battle. Make the rounds with your crew after each mission, give everyone utilities, and hold your best moves until you actually need them.
Source: Polygon Beginner's Tips
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