Slay the Spire 2

Draft a deck floor by floor, stack relic-and-card synergies, and pray the next elite fight doesn’t end the whole run.

Last reviewed: August 5, 2026 Patched 1w ago
Released Mar 2026 Roguelike

Still the best in its genre — the new multiplayer co-op alone justifies the buy even in early access.

8.9 /10
Strong

For you if

  • You've sunk hours into the original and crave a fresh card pool
  • Co-op deck-building with friends sounds better than solo
  • You enjoy iterative balance changes and dev feedback

Not for you if

  • You dislike roguelikes or deckbuilders fundamentally
  • You want a finished, content-complete game now
  • You're easily frustrated by frequent balance shifts
What players love

The new four-player co-op hooks even skeptical friends, and regular updates keep the card pool evolving

What frustrates them

Ascension 10 balancing draws consistent frustration — brutal enemy scaling and RNG-heavy bosses feel unfair to many

See the reviews behind this →

Latest patch

Patched 1 weeks ago

Beta Patch Notes - v0.110.0

Media

What critics say

  1. 10/10PCGamesN
    By honing in on the elements that made the first game so addictive, Mega Crit has elevated the deck-building experience.
    Christian Vaz Read review →
  2. 95/100Nerdelandslaget
    Clear your calendar and play Slay The Spire 2 immediately. There's a reason the original Slay The Spire is our benchmark for roguelite deckbuilders.
    Andreas Solberg HedemannMar 2026 Read review →

Before You Play

Refreshed monthly
How does Slay the Spire 2 differ from the first game?

Mega Crit kept the 30-min-per-run shape and the same Act-3 boss spike, but added new relics, fresh card synergies, and full asynchronous co-op (your friend draws cards in parallel, not turn-based shared). Critics describe it as deepening rather than rewriting the formula. Pick it up if you want fresh relics on the same proven engine.

Source: PCGamesN review

How long is a typical Slay the Spire 2 run?

Roughly 30-45 minutes for a successful run; 15-20 minutes for an early death. The Act-3 final boss spike still gates most early players. With 100+ hours expected for full ascension and character mastery, the per-hour cost is favorable at $25.

Source: PCGamesN review

Should new players start with Slay the Spire 1 or 2?

Either works — no narrative continuity. Slay the Spire 1 is cheaper ($15-25) and the established benchmark of the genre; Slay the Spire 2 has fresher mechanics and co-op. Most reviewers recommend the original first if you've never deckbuilt, or jump to 2 if you want the latest content. PCGamesN explicitly calls the sequel an elevation of the first.

Source: PCGamesN review

Is Slay the Spire 2 too RNG-dependent?

RNG-driven by design — every run shuffles relic offers and card pools. Mega Crit balances this with deck-shaping mechanics (transform, upgrade, remove cards) so skilled players consistently progress. If you bounce off Hearthstone's draw-luck swings, Spire 2's curated card pools will feel less arbitrary in practice.

Source: PCGamesN review

Does Slay the Spire 2 have co-op?

Yes — it shipped with 1.0. Two players draw separate decks and run parallel paths through the same Act, each making independent card choices but sharing some boss encounters. The mode is async-friendly: you can't directly share cards. Nerdelandslaget specifically calls out the co-op alongside solo as worth the time.

Source: Nerdelandslaget review

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