Player voice · Mortal Shell II
The patterns long-haul reviewers keep returning to.
What players love
Crunchy, weighty combat with distinct Shell playstyles is what keeps 100-hour fans hooked, with every weapon and sidearm offering a different build.
Reviews behind this:
-
"Did you enjoy the first one? Buy this ♥♥♥♥♥♥♥ game! Did you enjoy the demo? BUY THIS ♥♥♥♥♥♥♥ GAME! Do you like souls-like games with a twist? BUY. IT! P.S. Proxima is THICC."
view on Steam → -
"New patch balanced the game and made it more fun. 30 devs got together and made something on par with Elden Ring DONT @ ME this is peak."
view on Steam → -
"Great game if you love exploration. Boss fights ranges from good to quite awfum towards the later areas. I never quite understood why they made the ending section such a tedious slog though. Still, it’s a fun experience overall."
view on Steam →
What frustrates them
Game-breaking bugs and hitbox inconsistencies are the friction that erodes trust for the 60+ hour crowd, especially in endgame bosses.
Reviews behind this:
-
"Unfinished half baked game,insufferable magnetic combat, bad boss design, such a shame cause it really has potential. Also who design the moveset for the great Matyrs blade? Gonna have to say this might be the worst moveset for a greatsword Ive ever seen. Honestly SUCH A SHAME"
view on Steam → -
"The sub-par final act made me forget how good the rest of the game was, Shrike ability gave so many I-frames it was hard not to use it to get through the last couple of bosses."
view on Steam → -
"A buggy and undercooked mess, the first half of the game is pretty decent but then it just devolves into unpolished and uninspired garbage. Game is also way too easy and has one of the worst boss rosters I've ever seen."
view on Steam →
Discussion threads we read
Long-form community discussion that informed the patterns above.