Big Walk vs Split Fiction
Both force you to talk to a partner, but one rewards patience with puzzles while the other throws a new mechanic every ten minutes.
Updated 8d ago
The co-op puzzle-walk from the Untitled Goose Game devs earns its praise — the walkie-talkie coordination is the standout mechanic.
A fresh mechanic every ten minutes and a sci-fi/fantasy split worth two playthroughs — the best co-op game Hazelight has made, but there's no solo mode at all.
By the numbers
Prices checked Sep 20; they move faster than we refresh, so confirm on the store page.
Recent-review figures are Steam's own last-30-days window, read Sep 20.
| Measure | Big Walk | Split Fiction |
|---|---|---|
| Value Big Walk wins on value | ||
| Price now | $19.99 Steam | $32.49 −35% · EA Store |
| All-time low | $14.99 | $32.49 |
| Cost / hour | — | $2.37/hr $32.49 · 14 h main story |
| Off its low | +33% low was Aug 2026 | At its low low was Jun 2026 |
| Main story | — | 14 h |
| Health Too close to call | ||
| Steam reviews | 96% 38k reviews | 97% 127k reviews |
| Recent reviews | 98% 13k votes · vs 96% lifetime | 95% 743 votes · vs 97% lifetime |
| Peak players | 46,224 Aug 2026 | 12,918 Aug 2026 · ↓ 25% MoM |
| Launch peak | — | 5% of Mar 2025 launch peak · as of Aug 2026 |
| All-time peak | — | 258,641 Mar 2025 |
| Support | ||
| Last patch | 4 weeks ago | 18 months ago |
| Patch cadence | 4 in last 90 days | 0 in last 90 days |
| Steam Deck | Platinum | Platinum |
Shared scale — same months across the bottom, same player-count axis up the side, so the two lines are directly comparable. A shorter line means a younger game.
What players say
Patterns from long-haul reviewers, taken from each game's verdict. Not live sentiment — each side is dated below.
Big Walk
Puzzle-solving with friends via walkie-talkies is the recurring highlight, with each session feeling like a unique shared story.
The final two endgame puzzles frustrate some, and the quiet in-game chat pushes many to rely on third-party walkie-talkie apps.
from our August 2026 verdict
Split Fiction
The constant mechanic rotation is the hook — every chapter drops a fresh twist, and long-time players say the sci-fi/fantasy blend keeps both playthroughs lively.
A few puzzles miss and require trial-and-error, but the occasional stumble is easy to forgive next to the near-constant inventiveness.
from our August 2026 verdict
Key differences
Which one is for you?
Pick Big Walk if
- You have a regular co-op buddy who loves quiet, vocal puzzle-solving.
- You prefer relaxed exploration with light puzzles and no combat.
- You're patient with low-volume in-game chat and want a cheaper entry.
Pick Split Fiction if
- You finished It Takes Two and want Hazelight's best co-op game yet.
- You want a 14-hour couch co-op campaign that works for mixed-skill pairs.
- You don't mind spending over $2 an hour for constant mechanic swaps.
Bottom line
Pick Split Fiction if you want a polished 14-hour mechanic-swapping campaign with a partner; choose Big Walk if you prefer relaxed puzzle walks and your co-op buddy is patient with quiet voice chat.