Player voice · Avowed
The patterns long-haul reviewers keep returning to.
What players love
The combat's magic toolkit — dual-wielding wands, guns, and swords with flashy spells — keeps long-haul players coming back.
Reviews behind this:
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"Took the right build to get this game to click for me but ended up loving it. Try dual wield pistols or wands, and take the stealth skills if the melee builds aren't doing it for you."
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"Had a good time. If you want more complex melee gameplay, remember to take the perks for parry, power slide, shield bash and kick. adds a lot"
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"Idk why people hate on this game. I went into it not knowing anything other than it looked fun. I had a great time and really enjoyed it overall. Id play a sequel if it came out for sure."
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What frustrates them
The open world feels big for no reason, and choices don't matter, leaving progression gated and exploration unrewarding for many 100-hour vets.
Reviews behind this:
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"Super unoptimized. Maybe 10 different enemy types. 6 Different weapons. Unique weapons are cool but every enemy is super spongy. Game was designed entirely for melee. Guns and spells were a afterthought."
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"This game is aggressively mediocre. Not truly bad maybe, but also not worth your time or money. It does nothing really well, nothing is memorable. Not even in the areas, obsidian used to shine in. If there where bandit camps and map towers, you could mistake this for an ubisoft game"
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"Extremely shallow compared to the previous game in this world, Pillars of Eternity 2. Play that instead."
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