Fire Emblem: Fortune's Weave
Fire Emblem: Three Houses wraps a seven-year-old tactics masterclass around monastery downtime and three divergent routes — play it if you can stomach the busywork between battles.
- Updated 6d ago
If you want story-rich games with tactical weight and a cast that sticks, here's what we'd play tonight.
61 games match — here are the 10 we’d play first.
Fire Emblem: Three Houses wraps a seven-year-old tactics masterclass around monastery downtime and three divergent routes — play it if you can stomach the busywork between battles.
Seven years on, Three Houses still holds up and Fortune's Weave doesn't replace it — worth it if you tolerate monastery downtime wrapped around the tactics.
Worth it at $24 for the deepest 3D fighter going, despite a player base that scores it far below the critics.
Best LEGO Batman yet if you can stomach Denuvo DRM and repetitive Catwoman collectibles.
IO Interactive nails Bond's origin with a stealth-combat blend that earns the 00 status — skip if you hate Hitman's patience.
Shivering Isles and the Daedric questlines hold up 20 years on — but a stutter-riddled UE5 port and a year of dev silence make this one to wait for on sale.
A fresh mechanic every ten minutes and a sci-fi/fantasy split worth two playthroughs — the best co-op game Hazelight has made, but there's no solo mode at all.
Seamless zone-to-zone hunting and the Seikret beat World's moment-to-moment — but a thin roster and AMD crashes mean you should wait for a sale.
Mina's burrow-and-whip combat dethrones its Game Boy inspirations — essential for retro action fans.
The quest writing and side characters are why people replay it at 500 hours — it deserves the medieval-RPG crown, if you can live with save limits and slow travel.